Submit a Lesson Your InformationSchool DistrictName First Last Email Your WebsiteTwitterUpload your Photo or AvatarMaker LessonLesson TitleExplore + Understand Subject Matter + CreateOverview(3-4 sentence general explanation) Rationale (Why we are doing this?) Materials and Resources Upload Resource Document, Photos etc.Context and Background Knowledge(What are skills and content the students need to know to start) Curricular ConnectionsGradeSelect a GradeKindergartenGrade 1Grade 2Grade 3Grade 4Grade 5Grade 6Grade 7Grade 8Grade 9ADST - Grade 6 Select ADST - Grade 6 - BIG IDEASDesign can be responsive to identified needs.Complex tasks require the acquisition of additional skills.Complex tasks may require multiple tools and technologies.ADST 6 - CONTENTComputational ThinkingComputers and Communications DevicesDigital LiteracyDraftingEntrepreneurship and MarketingFood StudiesMedia ArtsMetalworkPower TechnologyRoboticsTextilesWoodworkADST 6 - COMPETENCIES - Applied Design Engage in research [seeking knowledge from other people as experts (e.g., Aboriginal elders) and from secondary sources] to understand a design issue Gather information from potential users [may include self, peers, younger children, family or community members, customers, plants, or animals] Empathize [share the feelings and understand the needs of others to inform design] with potential users to find issues and uncover needs Identify a design issue Identify key features or potential users and their requirements Identify criteria for success and any constraints [limiting factors such as task or user requirements, materials, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred] Generate potential ideas Add to others’ ideas Screen ideas against criteria and constraints Evaluate personal, social, and environmental impacts and ethical considerations Choose an idea to pursue Identify and use sources of information Develop a plan that identifies key stages and resources Explore and test a variety of materials for effective use Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed Record iterations of prototyping Test the first version of the product or the prototype Gather peer and/or user and/or expert feedback and inspiration Make changes, troubleshoot, and test again Identify and use appropriate tools, technologies, and materials for production Make a plan for production that includes key stages, and carry it out, making changes as needed Use materials in ways that minimize waste Decide on how and with whom to share their product Demonstrate their product Explain their process, using appropriate terminology, and provide reasons for their selected solution and modifications Evaluate their product against criteria Identify how their product contributes to the individual, family, community, and/or environment Identify new design issues Evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space ADST 6 - COMPETENCIES - Applied Skills Use safe working practices and demonstrate an awareness of precautionary and emergency safety procedures Identify the skills and skill levels needed to complete a project Evaluate their skills and skill levels, individually or as a group, in relation to a specific task, and develop them as needed ADST 6 - COMPETENCIES - Applied Technologies Identify, and as needed learn about, appropriate technologies to extend their capability to complete a task Evaluate tools and technologies that are present in their everyday lives Explore + Understand + Create(Key elements/Lesson Design/Format) Applications/Adaptations/Extensions Special Notes